Home 3D Art Showcase & Critiques

Lost Temple - UDK Environment

polycounter lvl 11
Offline / Send Message
Shyralon polycounter lvl 11
Hi all,
I wanted to show some WIPs of my current learning project (mainly learning asset creation), a temple scene rendered in udk (because I haven't tried UE4 yet, learning that will be my next project).

Started by creating some assets and kinda liked the idea of glowing mushrooms/plants, so I am going for more of a fantasy scene now.

Plan is to basically create 3 rooms, some kind of entrance hall (which is the one on the WIP), a floor and a room with some kind of a shrine in the middle, haven't figured out what exactly to do there yet.

I am very happy about every ideas, critiques, comments etc. :D

WIP:

lost_temple_environment___wip_by_shyralon-d8b3tzc.jpg

Another angle:

[IMG]http://www.polycount.com/forum/<a href=http://www.directupload.net/file/d/3848/b4wsqan3_jpg.htm target=_blank>[/img]b4wsqan3.jpgb4wsqan3.jpg

Unlit:

fqctu38r.jpg

Replies

  • Awoken
    Options
    Offline / Send Message
    Hey Shyralon, good start so far. I like the look of the mushrooms, they have a nice contrast with the room, maybe they could glow a bit more though since they make a nice focal point. It might be worth making a simple dirt texture and geometry to sit underneath the mushrooms as it appears they are growing out from the stone.

    I think the first thing I noticed was the scale of the room. This is obviously completely subjective since you might want the room to be this shape/size, but I think the scene might benefit from having a higher ceiling. I would also consider trying a different texture for the walls and ceiling, at the minute the room tends the blend into one because of the repeating texture and I think smaller stones or tiles on the walls might help the appearance of the rooms size too.

    Hope that helps, look forward to seeing your progress!
  • Shyralon
    Options
    Offline / Send Message
    Shyralon polycounter lvl 11
    Thanks for your critique!
    I am already working on some patches of moss and dirt to break up the texture a bit more, but maybe I'll even do a seperate rock/destroyed version of the ground for the walls, depending on how the dirt stuff looks. But I definetly have to get rid of the repetitions, that's totally true!

    Any ideas on HOW to make the mushrooms glow more? I would really love to do that, but I have no idea how since I already used an emissive map (+lights in udk) and I don't have much experience with glowing things.
    I'm even thinking about adding more different glowing vegetations, here are some references I really like:

    glowing-plant.jpg
    glowing-plants.jpeg
    avatar-forest-scene-1.jpg

    I am not sure what I want to do with the scale, I have to test how a higher ceiling looks. Maybe I'll do that in the shrine room and leave the entrance like it is, no real idea yet, we will see :D
  • Awoken
    Options
    Offline / Send Message
    Apologies for the late reply, sadly I don't know how to go about achieving the glow effect you are after but I do love your first reference image. I had a quick look online to see if I could find anything to help...

    This seems like a quick answer but might lead to more useful tutorials:
    https://forums.epicgames.com/threads/770838-How-to-get-a-glow-effect-on-an-object

    An emissive mask might help you achieve a look similar to the top and middle reference:
    https://udn.epicgames.com/Three/MaterialExamples.html

    You might find some helpful tips from the scene linked in this thread (it looks awesome!):
    http://www.polycount.com/forum/showthread.php?t=75319

    Sorry I couldn't help further, good luck!
  • Shyralon
    Options
    Offline / Send Message
    Shyralon polycounter lvl 11
    Thanks for your reply, these links seem to be really helpfull!
    And the scene linked in the last one was one of my main inspirations when I started this project :D
    Anyways, did a few new things:
    First I started creating the shrine thing:

    7ozi52et.jpg
    fqvs2jue.jpg

    On top of this thing will be a fancy looking stone with blue glowing runes, maybe even hovering over the shrine thing..

    And I also extended the level a bit (by adding the shrine room) and started placing more mushrooms and playing with the lights.

    izv8vgus.jpg
    aw8barho.jpg


    Currently I am sculpting a new texture for the walls, so it doesn't look to uniform texturewise.

    Oh, and I did some tests with more glowing mushrooms, I think the glowing is waaay too strong now, but if I tweak the intensity and color a bit more and make the firefly-particles smaller it could work out..

    2702180_orig.jpg
  • Shyralon
    Options
    Offline / Send Message
    Shyralon polycounter lvl 11
    Little update on the shrine room:
    7843930_orig.jpg
    And I also tweaked the glow a bit more, now I'm quite happy with the result :D

    I also created a tiling brick texture, which will be used to make the walls less repetitive:
    3369938_orig.jpg
  • KazeoHin
    Options
    Offline / Send Message
    KazeoHin polycounter lvl 8
    Those repeating stones are WAAAY too distracting. they are spaced so perfectly, and look quite unnaturally even.

    try something like this for the walls:

    stock-photo-old-grey-square-brick-wall-16380181.jpg
  • Shyralon
    Options
    Offline / Send Message
    Shyralon polycounter lvl 11
    Had not much time to work on this, but because I got a new project for university, I have to stop working on this now. So here's a kind of final render and flythrough video:

    [ame]https://www.youtube.com/watch?v=vTWo63Xt-wc[/ame]

    1890679_orig.jpg
  • pmiller001
    Options
    Offline / Send Message
    pmiller001 greentooth
    oh no! stones too even!
    Go back, and fix that, because thats the only thing sopping this from being really nice!
Sign In or Register to comment.