I like this game very much. My first exposure to 3DMAX because of this game. I hope that the future can be completed their resident evil.
Unfortunately, at the moment I can only 3DMAX.
Is now making some animation and model. https://www.youtube.com/watch?v=qBY-wWprVf0&feature=youtu.be
you sir, had me interested, but now you have my full attention
I will continue to work hard, I am currently still render the animation, 3dmax render time is very long, it makes me feel after the completion of the animation, you must learn engine technology.
this looks quite nice, definitely shows the resident evil mood to your work, but if your planning to make a game you need to learn about normal mapping and displacement mapping/tessellation and mesh optimization. The game will crash instantly with that polycount, only looking at the vase... you have right now, or move 5fps per second
There is only one way to make a game of this quality, and that is with a team of professional people working together, each one in there domain, level designers, game designers, animators, character artists, environment artists like yourself, that knows to model for games, and most of all programmers to code the game, check your "private message" for such opportunity.
this looks quite nice, definitely shows the resident evil mood to your work, but if your planning to make a game you need to learn about normal mapping and displacement mapping/tessellation and mesh optimization. The game will crash instantly with that polycount, only looking at the vase... you have right now, or move 5fps per second
There is only one way to make a game of this quality, and that is with a team of professional people working together, each one in there domain, level designers, game designers, animators, character artists, environment artists like yourself, that knows to model for games, and most of all programmers to code the game, check your "private message" for such opportunity.
cheers
Thank you so much for your advice, this is very helpful to me.
This is stunning. That's some of the nicest high-poly modelling I've ever seen. Any chance we can see more of your wireframe for the filigree detailing?
Whew lawd! that polycount!
You've got mad modeling skills partner, I'd suggest getting that poly count much lower, and then your scene will run MUCH faster. So just retopoologize the stuff and be on your way.
Keep it up!
This is stunning. That's some of the nicest high-poly modelling I've ever seen. Any chance we can see more of your wireframe for the filigree detailing?
Whew lawd! that polycount!
You've got mad modeling skills partner, I'd suggest getting that poly count much lower, and then your scene will run MUCH faster. So just retopoologize the stuff and be on your way.
Keep it up!
The completion of these scene concept art, I will learn UE4.
Very impressive stuff, if you put it into unreal, or any other game engine, I suppose you could go back in time, and do everything pre-rendered like the classic Resident Evils, like 2, Nemesis, Remake, ect. Then just use the basic unreal 4 character and set up the cameras. But like said a few posts above, there is far too many polygons to be used in real-time.
Also if you look back through the Resident Evils and take in the environments, I'm not talking about 4, 5, 6. The classics, they're much more 'dirty' and messy, so dirt, blood, knocked over trash, dead bodies slump somewhere, ect.
Very impressive stuff, if you put it into unreal, or any other game engine, I suppose you could go back in time, and do everything pre-rendered like the classic Resident Evils, like 2, Nemesis, Remake, ect. Then just use the basic unreal 4 character and set up the cameras. But like said a few posts above, there is far too many polygons to be used in real-time.
Also if you look back through the Resident Evils and take in the environments, I'm not talking about 4, 5, 6. The classics, they're much more 'dirty' and messy, so dirt, blood, knocked over trash, dead bodies slump somewhere, ect.
But honestly totally love the renders!
At present, making just the scene concept art, if the game making use of the scene, I'll find a reduction method of polygon mesh.
Wow that opera house looks great! Is it based off of a real place? I remember seeing some concept art for Resident Evil Zero of a theater that never made it into the game, but couldn't google it so I was wondering if you maybe based it off that.
Wow that opera house looks great! Is it based off of a real place? I remember seeing some concept art for Resident Evil Zero of a theater that never made it into the game, but couldn't google it so I was wondering if you maybe based it off that.
*looks at own avatar*
mmm nope, no bias, not at all
>_> <_<
The opera is based on the location model of Dresden opera house.
My model:
Dresden Opera House:
I have Resident Evil 3.5 concept art inspiration, it made the scene.
Replies
Can't wait to see your animations :thumbup::thumbup::thumbup::thumbup::thumbup:
I will continue to work hard, I am currently still render the animation, 3dmax render time is very long, it makes me feel after the completion of the animation, you must learn engine technology.
3dmax render time is very long, it makes me feel after the completion of the animation, you must learn engine technology.
There is only one way to make a game of this quality, and that is with a team of professional people working together, each one in there domain, level designers, game designers, animators, character artists, environment artists like yourself, that knows to model for games, and most of all programmers to code the game, check your "private message" for such opportunity.
cheers
Thank you so much for your advice, this is very helpful to me.
You've got mad modeling skills partner, I'd suggest getting that poly count much lower, and then your scene will run MUCH faster. So just retopoologize the stuff and be on your way.
Keep it up!
I think after the completion of these conceptual art. Learning UE4......
Of course, I will at any time to add the picture.
The completion of these scene concept art, I will learn UE4.
Also if you look back through the Resident Evils and take in the environments, I'm not talking about 4, 5, 6. The classics, they're much more 'dirty' and messy, so dirt, blood, knocked over trash, dead bodies slump somewhere, ect.
But honestly totally love the renders!
At present, making just the scene concept art, if the game making use of the scene, I'll find a reduction method of polygon mesh.
Ah, I suppose you could always split up the models and then build low poly around it, then bake the maps you need!
yes.....
I'll finish it as soon as possible
PS: I'm also from China:)
Hey can you add friends???
Indoor scenes and part of the model is not complete....
*looks at own avatar*
mmm nope, no bias, not at all
>_> <_<
My model:
Dresden Opera House:
I have Resident Evil 3.5 concept art inspiration, it made the scene.
To update a 2880*1620 rendering....