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[3ds max, Textools] unify UV faces

polycounter lvl 9
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The Rizzler polycounter lvl 9
should be an easy question, how do I get all of these seperate faces to overlap and occupy the exact same coordinates (and fill the uv map boundary)?

5FJGvdI.png

I think there was a shortcut or something in Maya when uv unwrapping called Unify faces but I barely remember

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