Home Technical Talk

Maya: Importing FBX triangulates mesh! Do not want.

martynball
polycounter lvl 10
Offline / Send Message
martynball polycounter lvl 10
Hey guys, I have exported an object from 3ds max as an FBX, when I import it into Maya it triangulates the mesh, as it's a sub'd model so there are many supporting edges, when I smooth the mesh it doesn't smooth correctly, due to the triangles.

How can I stop it doing this? It would take hours to go around and remove all the edges which where added as it's a dense mesh!

Replies

Sign In or Register to comment.