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Antique Iron: Sculpting and PBR study

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atomander polycounter lvl 7
Hi folks, I'm trying to tackle a subject that has always been a personal weakness: sculpting. I figured I would try to do study of an antique, something with a mix of organic shapes and hard surface detail, and get some nicely-defined PBR materials.

Here is my ref pic:
EvLK6Tw.jpg

And here is my progress so far:
95moiVc.jpg
dgIUJ0I.jpg

I've been using the Galen Davis "Intro to zBrush" tutorials on 3Dmotive to get the model prepped so far.

I'm looking for any advice or to catch any terrible mistakes I may have inadvertently done already. Thanks!

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  • atomander
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    atomander polycounter lvl 7
    Sculpting Update: Hoping to call the high poly done and move on to baking and texturing. Most of my work so far has been low-poly hand-painting, so this is a bit of a different beast! Any C&C is super appreciated.

    foTemK7.jpg

    8f5mxZS.jpg
  • jhoythottle
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    jhoythottle polycounter lvl 7
    Good start. I love the idea of this project and the concept is very cool. I think the 2 gear shapes should be interlocked more. and the goat's snout is much skinnier on the concept. The wide nose on yours makes it look more cow-like from the front. I'll be interested to see how this turns out!
  • Olli.
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    Olli. polycounter lvl 8
    you have like a very big long gear in the body but in the ref it looks more like an accordion shape (not sure what the real word for it is).. Im guess its some sort of mechanism to pump hot air/steam out of the iron?
  • atomander
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    atomander polycounter lvl 7
    Thanks folks! Ill do some touch ups before baking. I thought that thing at the bottom might be some sort of hand-cranked wringing device. Does look like there might be 2 of them?
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    It'd be a setup like this one
    holly2.jpg
    You'd probably want the corners of the gears on the fluter to be rounded so it didn't wear on the clothes too much.
  • atomander
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    atomander polycounter lvl 7
    Ah, good find! Fixing those up.

    These might be obvious questions, but I've been running into a few issues with my bake (high polys in zBrush, low polys in Blender, baking in xNormal).

    First off, areas that I'm mirroring the normal map, I'm getting a seam in the middle:

    0kuwDSz.jpg

    Baked it with the mirrored uv moved to the right of the 0,1 space.

    Second, I'm getting some strange normal distortion on the caps of the fluter. I tried adding in a support ring around the edge, but its still looking a little gnarly. Any advice?

    7ZflHhn.jpg

    Appreciating all the help so far!
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