Polycounts in next gen games thread!

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JordanN greentooth
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all!

I have seperated the thread into character polygons and environment polygons.


Killzone Shadow Fall
Developer: Guerrilla Games
Platform: PS4
Release Date: November 15th, 2013
# of polygons:
40,000 (LOD1) 150 (LOD7)

The Order 1886
Developer: Ready at Dawn
Platform: PS4
Release Date: Feburary 25th, 2015
# of polygons: 100,000 per character

Infamous Second Son
Developer: Sucker Punch
Platform: PS4
Release Date: March 21st, 2014
# of polygons: 120,000 per character

Ryse: Son of Rome
Developer: Crytek
Platform: XBO, PC
Release Date: November 22nd, 2013
# of Polygons: 85,000 with no LODs

Sunset Overdrive
Developer: Insomniac
Platform: XBO
Release Date: October 28th, 2014
# of polygons: 40,000 per character

Uncharted 4: A Thief's End
Developer: Naughty Dog
Platform: PS4
Release Date: May 10th, 2016
# of polygons: "Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3."

D4: Dark Dreams Don't Die
Developer: Access Games
Platforms: Xbox One/PC
Release Date: September 19th, 2014
# of polygons: Main Character 40,956

EA Sports UFC
Developer: Electronic Arts
Platform: PS4/XBO
Release Date: June 17th 2014
# of Polygons: 
Jon Jones wireframe
Benson Henderson wireframe

EA Sports UFC 2
Developer: Electronic Arts
Platform: PS4/XBO
Release Date: March 15, 2016
# of polygons:
Mike Tyson modeling and wireframe.

Final Fantasy 15
Developer: Square Enix
Platform: PS4/XBO
Release Date: November 29th, 2016
# of polygons: 100,000 per character (max). Hair = 20,000 polygons

Horizon : Zero Dawn
Developer: Guerrilla Games
Platform: PS4/PS4 Pro
Release Date: February 28h, 2017
# of polygons: 550,000 (Thunderjaw)
Aloy's hair: "100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system."

Nier: Automata 
Developer: PlatinumGames
Platform: PS4/PS4 Pro/PC
Release Date: February 23rd, 2017
# of polygons: "The polygon count for the PS2 was a few thousand and only one to two types of images were necessary. However, the polygon count for the PS4 is approximately 100,000 and it needs about eight types of images. You’ll also need more than that if you want something more detailed…"

Crash Bandicoot N. Sane Trilogy
Developer: Vicarious Visions
Platform: PS4/PS4 Pro
Release Date: June 30th, 2017
# of Polygons:
Wireframe of all the characters and critters available in Model Viewer


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