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My first Real Game gun

versan
polycounter lvl 3
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versan polycounter lvl 3
Hello Polycount !

First i'm french so excuse for my poor english.

here i've got a problem with my first kriss vector. I have seen many models on the net but it's hard to understand how things are made.
Some close the openings but you can see it on the marmoset's rendering, others are modeling such as poly high (interior) but it has a lot of poly consummer and space on the uv ?
My problem is the inside of the firing chamber as you can see on the last screenshot.

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Can anyone tell me how to be modeled (for low poly) inside this room ?

I also waiting for your comments about the integrity of my low poly modeling. Actually it's a 18.700 tri's complete (without inside of firing chamber and with track's symetry). the rest is my taste and optimized completed

and do not ask questions about the smooth groups, it's not already assigned
Tell me if you need any obj !

Thank you for your answers :)

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