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Barrel Workflow

polycounter lvl 8
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maximumsproductions polycounter lvl 8
I'm curious how to go about sculpting a barrel the fastest way possible while still striving for hero prop fidelity.

Sculpting 20+ planks to a realistic state seems like a near waste of time for variance that would go un-noticed.

I'm wondering would a popular workflow to be just sculpt ~4 variants and place them around the object?

Just wondering what someone else might do as a smarter approach than go in and sculpt from purely a cylinder in zbrush.

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