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zBrush SubDivide Question!!!!

Sammy101
polycounter lvl 6
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Sammy101 polycounter lvl 6
Does anyone know why when I subdivide my model in zBrush it deforms somewhat, but when I turbosmooth (subdivide) my model in 3ds max, it looks great. Knowing would help a ton, please help. :(\\\

edit: Fixed, thanks!

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Replies

  • Phil-Sanchez
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    Phil-Sanchez polycounter lvl 9
    Hey Sammy,

    I can't be sure about this, but I'd guess it's something to do with your topolgy. It's kinda hard to say for sure, but I'd suggest checking to make sure you don't have any weird points or openings in the mesh, as I know subdividing in zbrush tends to really highlight issues like that. Just a thought, hope it helps!
  • Will Faucher
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    Will Faucher polycounter lvl 12
    That looks like you have "Isoline Display" checked in Max, inside your Turbosmooth modifier, and you exported it that way. That fucks up your mesh, especially when you want to subdivide that later.
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