Hey fellow polycounters,
I'm once again looking for some constructive criticism from this excellent community. This time it is for my first freelance works. I did most of these works very cheaply as I'm still fresh to freelance work. Every single person I have worked with so far has been exceptionally happy with my services.
However, as a growing artist I always feel the need to do better. So going forward I would like to know what I did wrong, what I could have done better, what looks good, what looks bad, and how I can provide better pieces in the future.
With that being said I will continue to update this thread as I continue to do freelance work. Please critique away. Any advice is also welcome.
Here is a pipe that was made for a sci-fi scene. It was rendered in marmoset toolbag 2 and was intended to be implemented in Unreal Engine 4.