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bb0x - Hard surface practice.

polycounter lvl 14
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fatihG_ polycounter lvl 14
Hey guys,

It has been a while since I have done some serious hard surface models, so I figured I should do a few "hardcore" weapons models. No floaters, no nDo for details and what not (well maybe some minor details like scratches/dents and stuff).

I started this model a month or so ago and haven't touched it since then. Figured I'd finally finish it up since I have some free time.

murasama.PNG
murasama2.PNG
murasama3.PNG
murasama4.PNG

The Katana has some pinching here and there, but it is not too obvious, especially with the material settings I have in mind. So I am not too concerned about them.
I might have gone a bit too "Add more GEO" crazy, but it is too late to go back.
Some edges might also be a bit too sharp, whatever I can salvage, I will.
Any feedback is appreciated.

I am planning on doing 3 weapons, for 3 characters I have in mind that I want to do.
First a katana (as you can see above). After I am done with the katana, I plan on making a handgun. The third will be a unique weapon, I already have something in mind for it but I'll keep that a surprise. =]

Since the katana is based on the "Murasama" sword from Metal Gear Rising, I'll probably do some changes in the design later.
Still debating is I should make a scabbard for this sword. If I do, I'll probably design on from scratch, not using the official scabbard from MGR.

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