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Really thin tiling texture edges (marble tiles)

polycounter lvl 6
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ExcessiveZero polycounter lvl 6
Hey guys I am working on a PBR scene for unreal 4, I have got my material sorted out in terms of reflectivity and i'm going to vertex paint in some variance but I was wondering what you thought the best approach would be for tiles with such tiny seams

white%20marble%20polished%20floor%20tiles.jpg

like that, I was thinking about just normal mapping the tile edges it as it doesn't require any bump detail anywhere else, being such a smooth reflective surface, but just thought id check to see if anyone had any better ideas.

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