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adjusting object transforms

polycounter lvl 17
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Laughing_Bun polycounter lvl 17
I feel like I should know this by now, but it's something that bugs the shit out of me all the time.

I am looking for answers for both 3ds max and maya. After performing specific operations you lose you're object transforms. I want to be able to re-adjust the object orientation to what it would be, had it not lost its transform. Any easy way to do this?

I know in Maya you can set it to an edge, which works decent but doesn't change the rotation axis for some reason.

any help is appreciated, THANKS!

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