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Model or texture?

polycounter lvl 11
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AtomicToyRobot polycounter lvl 11
Hey guys I had a question.

I've been trying to improve my complexity with the type of character models I make. I use a box/poly modeling process where I'm sure many of you know making small details ends up complicating the topology. Now I know I could go export the base model into a sculpting program and add the details there but I've been wondering recently.

When should I rely on texturing and different types of mapping to make the detail I need rather than trying to model or sculpt it?

I notice in a lot of games that characters that look fairly complex usually will have some awesome textures and bump maps.

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