Ever since Zbrush added the dynamic option to brushes, I've noticed that the 1000 max brush size is completely dependent upon the size of your model, which is great... unless your 1000 max cap turns out to be the size of your characters fingernail.
Tt tends to happen when I follow these steps:
1. Blockout with dynamesh then quick zremesh for base mesh
2. Use GoZ to get characeter to match proper scale in maya so he fits on the rig. (usually results in scaling up)
3. Use GoZ to go back to zbrush and continue to add details, (this is where I start to get the problem.) I'm assuming that because I scaled it up in maya zbrush is keeping the "scene scale" from when I first blocked things out.
I usually just deal with it by not using the dynamic feature, but it's a really handy thing that I would like to be able to use.
Anyone have any tips or know whats going on behind the scenes?