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Weak Normal,Spec and Gloss in Unreal Engine, why?

polycounter lvl 12
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Gazu polycounter lvl 12
Hello PC!

Im just trying out the Unreal Engine 4 and i dont know why, but my Maps are more weak then in Toolbag.

Why is this so?
Look at my example:
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Same Maps! I think the Maps in Toolbag came out a lot stronger!
And where is the Gloss Slot in UE4? I pressed the Gloss in the Metallic Slot, is that ok?

How can i improve my Maps in UE4? Or is it just a Material Configuration?
Has somebody maybe a good UE 4 Material Tutorial for Standart Maps like Diffuse, Spec, Gloss and Normal?
Greetings,
Gazu

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