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Bend Texture Stretching

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hi all, I am using bend modifier on flat pieces as its fast and easy for texturing and modular workflow. However I just came across this texture squashing / stretching issue on curved surfaces when pushed to extreme curves, such as sharp U turns shown in picture.

Texture is flat tileable and also the surface is simple plane, adding more geometry does help in certain cases but fig B despite having more polys still didnt work out well.

Any ideas suggestions on how to improve or workaround this issue? :(

unique curved texture painting seems like a only option in this case but my goal is to avoid circular space on texture sheet in order to utilize modular textures without having dead pixels. (Stefan Morrell style ;) )

Thank you






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