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UE4 FBX Mesh help

polycounter lvl 9
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oxblood polycounter lvl 9
Hi guys, i'm working on my first UE4 scene and I cant figure out why my meshes come out so strange when I import them. The uvs and lightmaps are kl because they work in other programs but when i import them into Unreal it looks like this. Anyone got any ideas ? would really appreciate the help

u8gf.jpg

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