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[Environment art] stylized Zbrush workflow study!

polycounter lvl 6
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anglorum polycounter lvl 6
The Intro:

Hey there Poolykounters. Starting a new project in the wake of some recent insights I've obtained post-GDC. I've decided to give this whole "bent normals" work flow a shot, to see how it works. I figure if I supplement that with some variety of my previous hand painted knowledge, the outcome could be pretty sweet.

The Objective:


To create an entire biome model/texture pack aimed at something in a hand painted style that could fit into the likes of Wildstar/Wow/League Of Legends. It will be (you guessed it) based in a fantasy style, but if I play my cards right, it could just as well wind up fitting in a sci-fi setting as well.

This will be the first phase in a complete wipe of my portfolio, in an effort to being a "spring cleaning" if you will, and completely overhaul the thing entirely.

The Process:

I will hope to flesh this out as I go with pictures, but basically, for now I will be typing out the major steps of my workflow so anyone new can follow along.

The Concepts:

CQQXMIc.jpg

BGz71C1.jpg?1

This section will get updated with more and more concepts as I poop them out.

Wip shed:

I'll keep a lot of my WIP pics in here for you guys to point and laugh at.

(Here's a little sampler)
YNdYjKA.jpg?1


Thanks guys! Hopefully I'll have frequent updates for you all!

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