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Undesirable Normal Maps from Baking

polycounter lvl 8
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SaboR1996 polycounter lvl 8
So yeah, as the title says, I get some pretty bad normal map bakes inside of max as well as using xnormal

I get the same image both through xnormal and 3ds Max 2013
I have uploaded both the normal maps I get and the low and high poly models as screen shots

as I should mention, the low poly barrel is mirrored on the Z axis. and so is the high poly barrel when it comes to placing of the top and bottom, and there is no overlapping faces when it comes to the projection modifier

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