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Texture Streaming/Mip Distances

polycounter lvl 12
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IchII3D polycounter lvl 12
I'm working on a project and trying to push visual quality, unfortunately UDK is setup by default to MIP textures extremely aggressively. I have noticed a lot of people having this issue and they simply set the texture group to UI. This isn't really an option for me as I still want to help performance. I have searched everywhere for how to control this and came up short.

I had a similar issue with lightmaps which I managed to resolved with these settings.

LightmapStreamingFactor=0.1 (default 0.03)
ShadowmapStreamingFactor=0.1 (default 0.03)

But my texture MIP issue is really bad. Here is an image to show what it currently looks like against how it should look.

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