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UDK, lightmass, Jagged edges, AAAARRRGHHH

si-man
polycounter lvl 5
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si-man polycounter lvl 5
Hi all
I've gone through just about all the documentation I can find on lightmass, and still cant eliminate these jagged edges when I bake lighting on the mesh I'm working on (see attachment). I've tried separating the uv's along this edge, stitching them into one shell, buffering the uv shells, still cant get my lightmaps to bake these edges properly when I run lightmass. Its a curved shape, and so the uv's wont sit along a straight edge on the grid, dont know if thats the issue? Its quite a large mesh as well, so dont know if thats a problem. If anyones got any ideas then would reeeaaalllyy appreciate, I need you random person, your my only hope!!
cheers

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