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Landscape heightmaps import with seams

Hey Polycounters,


I'm having an issue with the UDK's landscape system. I've created a heightmap in World Machine, but when importing it into UDK I get seams in my landscape.



landscape_issue.jpg





landscape_issue_2.jpg


I've tried a couple different heightmaps, but the problem remains the same. It always seems to divide my landscape into quads. Any idea what is causing this? I can use the smooth brush to fix the issue, but that doesn't seem like a great solution to me.

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