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OBJ export not maintaining crease edges in maya

polycounter lvl 6
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ExcessiveZero polycounter lvl 6
Hey guys did a search for this but didn't find anything, im mainly a max user but have made the switch recently(3 days ago), I am exporting a base mesh from Maya to UV layout then to Zbrush, it seems to lose its creasing edges even if I bring it back into maya and do the edges again then send it to Zbrush as a OBJ, Am I missing a export option or something? cause its fine in maya till I export it then if I re import it its lost the creasing in maya, so I figure its losing the creasing data somehow.

Or should I just be subdivide smoothing the first iteration on a duplicate in maya before I export?

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