Hi, I'm studying a game development at a vocational school I started this fall, and our first year consists all kinds of areas in the game industry such as modeling, texturing, animation, scripting in C# and the usage of the Unity engine.
Next year we can specialize in special categories, and I'm definitely choosing the modeling and animation. Especially becoming a character artist.
Here's my current work I started a couple of days ago:
The head was initially sculpted in Sculptris and then I imported the .obj to ZBrush for fine details. Since it was all triangulated, I Zremeshed it to have even quads for more accurate skin pore details. Then I added some noise to the base of the skin detail. Now I'll start using some alphas to get even more defined details.
After everything is done in ZBrush, I'll decimate the mesh and use it for retopologizing in either Max or Blender.
To be honest, I'm extremely noob at sculpting in ZBrush, since it's a huge struggle to handle different subdivision levels and it's very hard to have all necessary shapes in the lower resolution levels. Simply... Sculptris is millions of times easier to sculpt with. Still, I'm slowly moving to ZBrush, because it's obviously the standard of the game indusrty.
EDIT: Oh, and I have a tablet as well... but I haven't got used to it yet, haha. So, everything is sculpted by mouse in here.