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[Zbrush 4R6] Problem with adaptive skins and unified skins when using zspheres

polycounter lvl 8
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SaboR1996 polycounter lvl 8
I'm quite new to zbrush and decided to check out zspheres
So when I turned them into adaptive or unified skins, well

Zsphere model:
tumblr_mw8alospZW1susxf5o2_1280.png

Unified:
tumblr_mw8alospZW1susxf5o1_1280.png

Unified was set to 1024 resolution, Smooth 100, sphere density 0]
The problem with this: Doesn't show the claws or toes.

Adaptive:
tumblr_mw8alospZW1susxf5o3_1280.png

Adaptive was set to 5 Density, Max twist 0, G Radial 32 (I have tried other G Radial settings, nothing made a difference) Proximty 0.5 (Changed this as well, didn't make a difference)

Problem with this: You can guess why this is a problem.

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