Home Unreal Engine

UDK freefly cam from command line?

polycounter
Offline / Send Message
pixelpatron polycounter
Is there an easy way to do this? My default game view is first person, yet I'd like to switch it to a freefly cam to see from other angles.

Also is there a quick and easy way to have 1 to 1 collision for your meshes for the purposes of a block out?

Replies

  • ng.aniki
    Options
    Offline / Send Message
    ng.aniki polycounter lvl 13
    Hi !

    For the freefly camera,there are 2 commands to type in the console:
    "fly" will make you fly but you won't go through collisions of your level.
    "ghost" is the same as fly except you will go through collisions.
    "walk" will put you back in normal mode.


    For the collisions, it is easy, you have to do that in the static meshes properties:
    -Be sure that "Enable per poly collision" is checked in the LOD Info of your materials, like here:
    staticeditor.jpg
    It is checked by default I think.

    -Uncheck "Use Simple Box Collision" at the bottom of the properties
    You can see it in this screen:
    Collision_CreateCollisionHullWithBrush_2.jpg

    It is checked by default, you need to uncheck it.



    Note that it is using the complete model as collision, avoid using this for really heavy static meshes or you will have some interesting framerate loss when you touch them.
    Good Luck !
Sign In or Register to comment.