WORKFLOW BREAKDOWN (post#25) Zbrush armor sculpting
Hi there Polycounters!
I recently began working on a new character for my portfolio. I chose a concept made by Bang Seung-ho (his CGHub gallery : http://victorbang.cghub.com/images/
The main reasons I chose this concept are :
- I'm slowly getting comfortable sculpting stylized female characters and I want to push this further.
- The highly detailed armor is gonna be a challenge as I've never done something like this.
- Pushing my texturing a lot more than I usually do.
Here's the concept :
Here's what I've got so far
This is some very early stuff. I'm just blocking in the proportions of the armor before modeling the clean meshes.
You may have noticed that I didn't follow the concept for the face as I want to add my own personal twist to it
I would love some critiques !