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Crystal Temple

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hello everyone, first of special thanks to this awesome community of talented people who helped me progress and in my self learning about game environment art.

Ok so this is my third environment in UDK done in one month. Originally it was for Monthly challenge of August but I had 2 weeks of gap due to day job.

Used one 1024x1024 texture for diffuse / normal / specular and one 512x512 diffuse / normal / specular for Moss ( vertex shader)

Only limitation was my laptop as I was unable to do much with real time reflections, shaders, vertex painting etc. Will definitely improve it further when I will get it to my PC.

554535_402417629881047_488106693_n.jpg

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