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Temple and Rock

polycounter lvl 10
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APiotrW polycounter lvl 10
Hello Polycount!
I recently started modeling a temple scene and wanted your opinion. I made a few elements: the pilars, temples and some sort of ground mesh. And I also tried sculpting a rock with Mudbox. Currently everything is untextured because I want to make sure that the geometry looks good. And this is why I wanted to ask you if you could tell me what to improve on the following models and also how you think of them. I am a very beginner so I hope it is not too bad. :)

Here is the "final" rock sculpt

4.JPG

3.JPG

2.JPG

And now the temple elements:

temple.jpg

A closer look on the pilar:

pilar.jpg

And finally I put together those elements in an UDK map:

templeuno.jpg
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