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Exporting hundreds of object to separate FBX-files in 3ds max?

So i have this scene with a few hundred different meshes, all of them are unique in regards to UV layout, shape etc.

How can i export every single mesh in the project to separate FBX-files? If i have a mesh called door1 i want to export that mesh as door1.fbx then door2 as door2.fbx and so on. Doing this manually is just madness and prone to errors as in forgetting a mesh and so on. Not to meantion the time it will take.

There are no animations in the project so i can use the same fbx export settings for all the objects.

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