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Multi Mesh Complex Mesh - Lightmass

Hello all.

I am in need of help with getting the light mass uv channel to work correctly with a mesh with multi meshes.

After unwrapping all my meshes, and doing every ones "light mass" uv I get problems after getting it in the udk.

When importing with the "combine object" on the uv channels get mashed up into one uv (1 for defuse, one for Light mass). While the defuse channel works, the light mass channel is broken.
I came to this conclusion by building my mesh with each object by itself and having the normal maps all of a sudden work.

can anyone help?
:poly118:

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