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humanskin shader

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Ged interpolator
the humanskin shader "use scattering" checkbox and scattering radius slider seem to do nothing at all. I feel that I must have missed something but I dont know what. Do I need a subsurface scattering subdermal map?

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  • TAN
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    TAN polycounter lvl 12
    In fact it des " veeery" litlle of SS-SSS ( Screen Space Subsurface Scattering). I am experiencing the same thing right now. If I find a solution I will post it back here.

    Good luck and Godspeed ! :D
  • bac9-flcl
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    bac9-flcl polycounter lvl 10
    Yes, you need a scattering map.

    Additionally, if I remember correctly, the engine has legacy subsurface scattering available too, if screen-space implementation is not to your liking. Search for ?cvar in the console and try to use different values for the main CVAR (1,2,3, etc), it should be there somewhere, just like different SSAO and AA modes are enabled.
  • TAN
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    TAN polycounter lvl 12
    Thanks bac9. :D

    Meanwhile the " Scattering Map" is supposed to be grey scale version of skin parts of diffuse map right ?

    ( They removed this part from Documents I guess. SO I don't remember :D )


    EDIT: Now I checked again it says that "old method has been deprecated" :

    http://freesdk.crydev.net/display/SDKDOC2/HumanSkin+Shader
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