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Triangulating a whole scene quickly?

polycounter lvl 6
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mobkon polycounter lvl 6
So Im ready to export a scene into UDK. Built it out in Maya, but Im having trouble triangulating everything. I select all objects in my scene, select Triangulate and only one or two objects get triangulated. Instead of going and selecting each object individually (which would take forever), is there a quick way to change everything to tris?

Thanks guys

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  • Meteorkid
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    Meteorkid polycounter lvl 11
    When you import fbx into udk it triangulates everything anyways even if the the fbx was quad. You generally triangulate something in a 3d app if you want the geometry to fit in a certain way, like a object-space conversion from Handplane).
  • DesignByKivi
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    DesignByKivi polycounter lvl 11
    In the export window, tried this?
    Triangulate checkbox on the bottom.

    maya_export_3.jpg

    Auto triangulation in some cases can go bad:
    Problems like these might pop up, and you need to do it manually.
    tris_bad.jpg

    Catch my drift? Good.
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