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Mudbox 2014 exporting creates artifacts

polycounter lvl 8
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Arno polycounter lvl 8
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Hi Guys,

When I export things out of Mudbox 2014 my geometry gets slightly jaggy.
I think what is going is that numbers of the vertex positions get rounded off to number with less decimals.

This is causing noticeable artifacts.

It happens when I export something from Mudbox 2014 as an .obj or .fbx

I found a workaround by using the connection to transfer it to Maya directly, and export to obj from there.

Anybody expecting similar behavior, or know what is causing this ?

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