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Hi, instancing drawcalls and limits.

So does unity support instancing now ? Im jumping in a competition atm and the limit is around 500 mb. Id Like to get as much as possible from those polys and i was thinking about instancing objects the same way maya handles instancing.

Instead of having drawcalls of the same object instanced 5 times = 5 calls id like to have a original setpiece and then the rest as carboncopies inside the engine.

I hope yall understand what i mean by this. Anyone worked on a similar thing in unity / has read about / knows about how to achieve this ?

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