haiddasalami wrote: »
Hey Tvidotto, any chance you still have those rigging streams for cyborgmatt's stuff? Been looking into getting into the rigging/pipeline side for dota 2. Good thread btw
Sukotto wrote: »
Thanks for putting all this together in one place! Can we get this Stickied?
And I would love to see some courier tutorials. I've had little luck finding any hard info on the process
Thnk wrote: »
A tutorial on rigging simple things like capes and pony tails in maya would be very useful for people that have no rigging or animation background. Could somebody please make one or point me towards a good tutorial? (even if it's not dota specific)
vertical wrote: »
An animation workflow step-by-step-guide would be great. It's not needed to cover the super technical details, just the broad way of doing things from start to finish. Pretty much like the video From Max to Dota 2 kind of way would do.
belkun wrote: »
Not sure if this stuff fits here, but I made a breakdown of my texturing process here and posted some tips on getting a better image quality in-game using SweetFX here.
GhostDetector wrote: »
Thanks for the info.
Are we allowed to use 3rd party applications in dota 2? I thought valve bans you for a month by using a 3rd party application. I'm not sure the details though but I think it came in with the new armory/inventory patch.