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marmoset model problem

polycounter lvl 6
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travisdreams polycounter lvl 6
i imported my model into marmoset (an eye of my character) and some polys arent accepting light/material the way it should accept it. I thought it would've been the normals/UV map that gave me this problem but the mapping seems to all be in the right location and the normals are all facing outside ?

Anyone ever encountered this problem and fix it?

question.jpg

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