The Last of Us Art dump / Rogelio Olguin

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Fair warning do no keep scrolling down unless you want to spoil some areas in this game I highly recommend people to play this game, imo one of the best games I have played in a long time, and that is me seeing it day and day out.

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This is some work from The Last of Us. I worked mainly as a Shader/Texture Artist, but also did my fair share of modeling in some areas. I worked with several people directly such as Adrian Castro, Heather Cerlan, David Ballard, and David Baldwin. I was hired at Naughty Dog what seems like yesterday (10 months or so ago) entered into crunch. It has been a great experience working with such a talented team. I have had the pleasure of working with two great teams ND and Crystal Dynamics (Tomb Raider) in the year 2013. Hope you all enjoy.

This is one of the level sections assigned early on when I entered Naughty Dog. I was responsible for Modeling, shader/textures, and general direction of the area. This is a small exploration space in the game. Some stuff was outsourced, but was heavily tweaked later on.
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These are some of the main prototype rocks for this area.
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Will post more just got image post constrained...

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  • rogelio
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    t_shot_wire_05.jpg

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    t_shot_wire_01.jpg
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  • aajohnny
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    I've been waiting for this! Awesome work from you and the rest at Naughty Dog. Congrats, I've been playing the multiplayer non-stop since I beat the singleplayer which was incredible.
  • Eric Chadwick
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    Simply amazing looking game. Wonderful work! So glad you posted wires, they tell so much.

    Can you talk some about the shader setup you guys used for terrain and props? Like, how you're blending between your textures.
  • Synyster
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    I fucking loved the environments for the last of us! These are amazing man. Truly an inspiration.
  • m4dcow
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    Woohoo, cool stuff man, been waiting for the environment dump of this.
  • elGuapo
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    Now that's bring'n sexy back. Looks great.
  • rogelio
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    Damn you guys are fast! I was going to try to post under the second post. Thanks all :)

    Ill answer some questions in a bit...

    Did general polish and clean up on shader and textures here to give the area a more united look. Was put on these for like 2-3 days. Last min fixes. These hallways represent very little work on my part but I had fun doing these sections ah last min weekend work :)
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    These were the first levels I worked on when hired than I was moved to single player levels, almost towards the end I came back for around 2-3 weeks on Multiplayer to help them on some general look dev polish. I helped out with Modeling, Shaders, Textures, and towards the end bugs. David Ballard and Heather Cerlan were the main artists on Multiplayer.
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    Next dump will mostly be some textures and zbrush stuff.
  • rollin
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    really really cool!
    And thx for posting dev shots too!
  • BI0PREDAT0R
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    Man sweet stuff just makes me wanna go and start making a scene and good job on the game sooo good :P naughty dog knows how to make them !!
  • cmtanko
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    Ohh God ! I wanna make one of those ... Great work as usual.
    1. question:
    looking at the wireframe of the outdoor shot, Do you guys use static mesh for the terrain ? No Engine landscape/terrain like in UDK ? Any specific reason for that ?
  • Add3r
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    Good god.
  • Kyuzo
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    I highly recommend people to play this game

    god damn, port it on PC.. and i will never buy PS3 to play one single game.. that's cruel

    ps: didnt looked at pictures, maybe in some day..
  • Laughing_Bun
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    Awesome work dude! On the boat scene how did you handle those water striations in the sand? was that just a seamless texture blended into the other textures or is there some other trickery going on?
  • tadpole3159
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    I've been on a naughty dog binge on the run up to the last of us. I love everything you guys touch!
  • Fenyce
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    I loved this game! It's the best game I've played since a while!
    The characters are charming and are really showing some depth, and the enviroments are just STUNNING!
    So after finishing it, my sis and I speculated of possibilities for a second game, ha ha ha! =D
  • lukepham101
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    Thanks so much for posting this! I've always been a massive Naughty Dog fan and practically get so awed by the art you guys do that I just stare at a rock or brick in game for a good while, so much that my friends tell me to hurry up and play the game already. Last of Us was fantastic, keep up the good work! :)
  • ZacD
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    Awesome, easily one of the best looking games of this generation. The assets by themselves are not anything crazy, but the overall design and art direction are amazing.
  • PogoP
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    Looks really great! Some horrible shading on that fire engine though ;)
  • Jon Mills
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    beautiful work.. awesome environments in this game, great job!
  • salacious_Crumb
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    amazing stuff. really inspiring.

    How did you create the terrain? Did you use World Machine or anything like that, or just model it in 3d software?
  • Brygelsmack
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    Awesome work! Absolutely loved the game. Also got inspired to make a post-apocalyptic environment... :D
  • breakneck
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    hot dump!
  • polygoo
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    amazing stuff, loved the game great job guys
  • skylebones
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    Love the mesh shots of the environments.
  • retleks
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    Fantastic!
  • Ranko
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    amazing work, congrats to everyone at Naughty Dog.. been enjoying the game tremendously.
  • Iciban
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    Great work! have to say this game is amazing in every way. Haven't played a game where I would play again right after I beat it. Total masterpiece!
  • ErichWK
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    I gotta ask..for that boat on the beach scene...how many blends are you using?? Cause that mud + grass + everything else is out of this world
  • Boyo
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    Amazing!

    The ground in the beach scene is so beautiful, full of details, how did you managed this?

    Please please share your textures!!
  • rockstar6
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    Wow, this is really impressive stuff! Can't wait to see some texture sheets :)
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