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Rubble pile work flow AKA not killing my computer

polycounter lvl 12
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BARDLER polycounter lvl 12
I am trying to make a nice rubble pile and I have sculpted a bunch of different concrete pieces in zbrush, decimated them, and exported them to Maya. I tried to place the rubble in Maya but the polycount got to high and it was a mess.

Questions:
Is there an easy way in zbrush to place these concrete pieces I have sculpted? Because the transformation tools are awful and placing a bunch of these pieces is painfully slow.

Can I make like a 1000 polygon mesh for each concrete piece and bake a normal map to it. Then place all those bricks where I want then and bake that to my final lowpoly rubble pile mesh? Will the normal map transfer detail like that?

Does anybody have any suggestions? Thanks!

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