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[Mixamo Contest] - AA3D - Evie (WIP)

polycounter lvl 3
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AA3D polycounter lvl 3
hello :)
im a mere hobbyist
wanted to participate in this contest to improve my skills
plus i need to make a bunch of these ( game ready complete models )
to make my portfolio with .

so i just really hope i can keep up with the guys here at this awesome forum

so to start off
here r some of the refs i gathered for my character
its all subject to change since im really not that good at not working from a specific concept :poly122: .
http://postimg.org/image/4h5boq5ln/

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  • AA3D
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    AA3D polycounter lvl 3
    almost done with the base mesh
    thought im really not sure about the cloth at the moment ( winter coat with shorts :D )
    crits r always welcome
    WIP_2.png
  • AA3D
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    AA3D polycounter lvl 3
    update :

    compare.png

    having a hard time deciding which cloth type to go with
    i believe itll effect her personality greatly :poly141:
  • nacertag
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    i prefer 1 and i like number 3 good luck
  • AA3D
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    AA3D polycounter lvl 3
    thx for the feedback nacertag :)
    i indeed went ahead with number 1

    update :

    WIP_5.png

    almost done with the modeling :poly142:
    it was a bad decicion defining the character's cloth an gear as i go in the modeling phase ..
    i hope i can make up the time i lost in the sculpting phase .. looks like a lot of guys already close to finish their character :thumbup:
  • AA3D
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    AA3D polycounter lvl 3
    update :
    a little bit of sculpting
    im kinda new to zbrush so i havent figured out or used all the tools yet
    there appears to be a ton of them :)
    and man look at those stitching :D
    feels good working with a program that can handle more than just 1 million polygons .
    zbrush_detail.png
  • AA3D
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    AA3D polycounter lvl 3
  • Alara
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    Alara polycounter lvl 8
    For a hobbyist you're making a sweet girl! I suggest you to work some more on her proportions, but you're moving in the right direction. :)
  • AA3D
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    AA3D polycounter lvl 3
    Alara wrote: »
    For a hobbyist you're making a sweet girl! I suggest you to work some more on her proportions, but you're moving in the right direction. :)

    thx alot Alara
    please feel free to point out the areas where i should fix

    update :
    ( sorry for late update - something came up kept me busy the last 2 weeks )
    back on track now - 7 days to go . so ill have to work on it for late nights to finish in time hopefully

    high poly : ( cant spend more time on it )
    evie_prog.png

    some details : ( that beetle is an ancient Egyptian necklace )
    evie_details.png

    low poly : ( almost done with the retopo )
    evie_prog1.png

    im not sure how exactly to measure the triangles ( r they the same as the faces ? i got about 3k quad faces so far oh and i got a few triangles as well )
    oh and i was not able to sculpt the inside of the mouth properly .. and now im not able to retopo it becuase i cant see it ( how do people work on that area :D
  • nacertag
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    MULTIPLY IT BY 2 AND YOU WILL FIND YOUR TRIANGLE FACE COUNT
  • AA3D
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    AA3D polycounter lvl 3
    nacertag wrote: »
    MULTIPLY IT BY 2 AND YOU WILL FIND YOUR TRIANGLE FACE COUNT

    thank u ...
    about 6 k then ... sweeeeeet :D
    i was afraid of not being able to put much detail
  • chudork
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    chudork polycounter lvl 8
    this looks really good! :D you sure you are just a hobbyist?
  • AA3D
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    AA3D polycounter lvl 3
    chudork wrote: »
    this looks really good! :D you sure you are just a hobbyist?

    thank u sir
    well iv been learning for about 2 years
    still far from calling myself a decent 3D modeler
  • AA3D
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    AA3D polycounter lvl 3
    update :
    low poly done -
    progress1.png

    after i finished retopo i found myself with a 27k tris count :D
    so yeah .. it was a pain reducing it to 20k
    right now i got 20864 tris :D

    and well .... having trouble baking maps from the high poly
    xnormal keeps giving me an error ( external component has thrown and exception )
    my guess would be its because the high poly obj file is to big in size ( 900 MB ) i didnt go this big before so not sure
  • Anais
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    Yo AA3D, just a quick reminder that the deadline for your submission has been extended: you have until tonight (Monday July 8, 11:59:59 pm PST) to email us your entry. Would love to see it finished!

    If you have any issue with the Auto-Rigging or Animating, our awesome support team is here to help out so feel free to email support@mixamo.com and use the word "contest" in the subject of your email so that we get back to you before the end of the day.

    Good luck!
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