UPDATE 7/10/2013
Polypainting progress...
LATEST UPDATE: Low-poly & bakes done, on to texturing!!
Greetings, Polycount! I've finally worked up the courage to start posting here in hopes of improving my skills and connecting with fellow travelers in this Wacky World of Game Art!!
Been in school for a while, and now it's time to start using what I've learned to build out my portfolio. First up, this guy:
...a rider in a sort of nebulously-imagined sci-fi racing game in my head. His vehicle/mount (which I'll ultimately model as well) is a rhino-sized ATV-type thing, with a similar plant-insect-machine hybrid look. And a big-ass jet engine on the back. :poly121:
Anyway, here's a close-up of his head, which I started painting before I'd decided to do the whole character...
...and a big-honkin' GIF (sorry) of how I imagine the basic color-breaks to go...
This is all seriously WIP, so any advice/critique/GoodGodWhatAreYouDoingSTOP would be highly appreciated, before I move on to final details/painting/lowpoly/etc.
If you've gotten this far, thanks for your time! I look forward to participating in the community here.
Replies
If I could offer some advice, maybe I'd go into making his face more alien-like. Right now, it looks more like a green human than something out of this world and I think it's a missed opportunity.
Keep it up! It's looking good!
My initial thought had been that due some sort of David Bryn/Uplift-esque scenario, this species is quite grateful to humanity for the gift of sentience (and for teaching them the thrills of GOING FAST), and so, during a period of self-directed evolution, chose to adopt a form that would help them relate to us in a friendly way.
I get what you're saying, tho, Pioldes, about missed opportunities for extra weirdness, so I'll take a stab at some alternate faces.
Thanks for having a look!
I'm not a character modeler so can't really give any critique, but I really like those goggles & the face upgrade looks good ^_^.
I'm hoping to have the low done by tomorrow night, but we'll see. I'd been aiming to have the final textured low-poly model done by next Saturday, but I've got mad shit to do this week, and I'm feeling a little behind schedule already. Fingers crossed...
Pretty much what he said. Love it. Fantastic work and a truly unique silhouette.
Still slogging thru the low-poly on this (any tips/tricks on doing this part quickly would be MUCH appreciated!), and I'm finding that the low-poly...isn't all that low
Closing in on 9000 tris and haven't gotten to the head yet!
To alleviate the tedium a bit, I've also started playing around with z-sphere shapes for the basic layout of the vehicle...
Settled on #2 I think, but it will definitely go thru big changes as I get sculpting
So, that's where it's all at now. Should be able to move this guy along faster now, and as always, I'd love to hear what you good folks think!
Low-poly took FOREVER on this bastard, and I finished it THE DAY before Pixologic released their ZRemesher update (d'oh!)
Spent a couple more days trimming, then UV'ing, then fixing after crappy test-bakes, etc., and at last I'm ready to texture this guy!
Whew!
I KNOW there's more polygons I can trim -- he's sitting at 15,446 tris; my original goal had been under 10k -- but I'm itching to move on with him. I'll post some wireframes later today, and maybe you good folks can offer some advice on trimming further.
For now, tho, a bit of rest before the final stretch of climbing on this guy...
And...and Sketchfabby-goodness!!!
[SKETCHFAB]gA2c5e968NzwlkTSnvUGUIDXuDd[/SKETCHFAB]
As always, C & C most welcome...
15446 tris, 2048 diffuse & normal maps. I've still got to do a spec/gloss map; right now it's just Marmoset's blanket-approach to shiny.
Yeah, textures & materials are definitely what I'm working on now, that's for sure. As I mentioned, I haven't gotten a spec map on him yet, so in a way I've barely begun on that front.
re: color: I agree that right now it's...a bit much LOL
I'll definitely be toning it down a good bit, tho my plan was always to have a fairly vivid/cartoony feel to him in the end.
Now that the work's shifted mostly to photoshop, I've got much better painting tools to work with than what zBrush offers. At leasst tools *I'm* more comfortable with...
It's much closer to the look I'm ultimately after than what we see in the Marmoset shot. Weird thing is, I've made no change to the texture at all between the two shots!
I will follow this! =D