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Ambiant occlusion uvset2 blent with diffuse uset 1 maya

polycounter lvl 14
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Cathodeus polycounter lvl 14
Hi guys,


I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse.

I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray.

Is there a way to do that. I tried with a multiply node but i can't choose the uvset inside the node and it don't seem to work.

How can i do that ?

Thanks,
Massimo

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