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My First Female Head Model

polycounter lvl 8
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badmouse polycounter lvl 8
After 7 years modeling only props, building, roads and basic comical character and after fail several times modeling realistic Characters, I decided try again but in a open form to give my self more motivation and try harder this time.

Everytime I try it, I learn more things, I hope end with a good result.

Here is my map.

Trying to model a original face is not good right now for me because nobody know the real form of it, so Im trying to model the head of a actress, where i can receive more feedbacks of it.

I choose Olivia Wilde. Here my reference.

OW_ref.png

I modeled it in a classic form using Maya, not sculpting it.

The base form is a bit off, hope anyone can help me with some feedbacks.

The topology was pretty much a disaster, so i imported my model to Topogun and tried to fix topology but it became even worse :/

OW_wire.png

OW_mesh.png

BTW, for topology reference, I used this. [I found it here, in Polycount Forum]

chickheadwip02.jpg

I Hope can receive some feedback with this.

thanks!

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