[UDK] Stargate scene

Y_M
polycounter lvl 7
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Y_M polycounter lvl 7
Hey guys, this is something I've been working on the last few weeks.

An old cliffside entrance to an underground temple of sorts
Stone_Temple-2.png

I'm really enjoying vertex blending, having only really used Source before vertex blending is entirely new and fascinating. Closer shot of my mossy wall blends:
Stone_Wall-3.png

The gate itself:
Gate_UDK_3.png

And a close up of the gate front and back with the chevrons lit:
Gate_UDK_2.png
With some diabolically bad grass below it.

That's something I'm struggling with quite a lot, everything I try for the grass just seems to look terrible.

I want it to look a lot like these photos here and here where the grass is very orange and mossy. It doesn't feel right to put in grass cards which is leaving me floundering with the texture.

Any advice RE getting good looking mossy grass would be greatly appreciated!

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