Little background story (keeping it short I hope)
I worked as Level Designer at Epic Game on UT2004, than went to school for a while, after that was done, I eventually got to Crystal Dynamics working on TR for 2 years. My Beautiful wife Sharlene Lin got a job down at a vfx company in LA/Santa Monica, lived separate for a year while at Crystal Dynamics to finish up TR. Started applying down at LA studios 3-4 months before the game reached a clear finality. The company I applied to was Naughty Dog I did the Texture artist test while I was in mid crunch, sleeping perhaps 2-3 hrs during the test at midnight or early mornings for 3-4 weeks I remember. It all went pretty well and I am honored I was picked up at Naughty Dog as a Env Texture/Shader Artist, and at the same time I was sad to leave a bunch of my closest friends and colleagues I have had the pleasure of working with at Crystal Dynamics.
The group I worked with in Crystal Dynamics was the Hub team. The core Art consisted of Patrick Sirk, Nicole Tan, and myself. The team either got smaller or larger depending on the time but these were the constants in that team. The team also consisted of four main level designers all different specializations. Ray Yeomans (Technical), Ian Miller (Layout), Nick Eberle (Systems), and Romulo Rodriguez (Combat)
I work on many areas in the game these are the main areas I worked on though, Village Hub, Scavenger Hub, Beach Hub, and Chasm Bridge. Did many more textures and materials than the ones shown here these are just the ones I felt were good to show in this way, others were done via shader and layering of normals and textures to get a surface look... those textures are not very interesting alone. Environment artist that worked side by side with me on these are Patrick Sirk (SR), Nicole Tan, Caleb Strauss, Jericho Green (SR), Osvaldo Villa, and Armando Calpena (SR). We did a good deal of work together and it was loads of fun. Artist in Crystal Dynamics are responsible for Environment Modeling, Lighting, Textures, and Shading; I was involved with all aspects at different times even paper map Designs for Scavenger hub and Beach hub.
Ill post more just have lots of files to go through. Also Since I kind of got out in a rush and moved down to LA I was not able to collect some of my Zbrush files so I really do not have any of those...sniff... Ill see if I can find some, Later ill show what I worked on ND TLOU but that is another thread and later later on.
On to the art
Looking back at some of the textures from the game I am shocked of how meh some of them are that I made. I have learned so much since first being at Crystal and in the past few months here at NaughtyDog.