A1mb0t's road to the Dota 2 workshop

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  • I-ninja
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    Welcome to our island
    the head looks good
  • A1mb0t
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    Hey everyone, after a couple of setbacks of working on my first set i realised i had to go back for some more learning but since this weekend i'm finally making progress again, yay!

    243jced.jpg
  • hopgood
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    Really nice work, I still admire the diversity people can achieve with Sand King
  • A1mb0t
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    Thank you hopgood, i actually feel that way everytime i take a look into this forum, no matter which hero, there are just so many talented people here!
  • A1mb0t
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    In case someone's interested, just did the high-poly feet, moving on to the tail now. Not really sure what to do with it though..

    2potjxe.jpg
  • A1mb0t
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    Update in first post!
  • A1mb0t
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    Another update in first post: added image of set including tail!
  • Hudston
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    Looking great, I love the face!
  • A1mb0t
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    Thanks a lot Hudston!

    Update: added a promo picture!
  • A1mb0t
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    Hey guys, I've been able to get all items to stick perfectly on SK except for the tail - and I've been failing at it for two days now and I'm running out of ideas what else I could try...

    I pulled all the connection vertices of my tail to the position of the original ones as well as copied the exact same values for their weights - on his right side it seems to work more or less, on his left though..

    Maybe someone here has encountered similar problems already and has an idea what i could be doing wrong?

    2lkuy5c.png
  • A1mb0t
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    Currently working on a set for Leshrac, together with SLIMEface who did the concept!
    Current progress for you guys:

    2ir2qzo.jpg
  • BrontoThunder
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    Looks awesome! Definitely doing the concept justice :)
  • A1mb0t
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    Thank you Bronto! :)
  • Spudnik
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    So I'm totally seeing poop flying out of his behind at high velocity and can't unsee it T.T
  • A1mb0t
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    Hey guys! just a quick update, been busy with a lot of stuff lately... Finished the LOD0 and LOD1 topo as well as textures for now (with room for improvement as always) - so, here you go:

    aylgtc.jpg
  • reverendK
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    i gotta say - the egg-sack head is creepy as hell. i like it.
  • A1mb0t
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    Congenital Wrath set for Leshrac is online now! Thanks to SLIMEface for his great concepts and promo picture!

    You can show it some love here: http://steamcommunity.com/workshop/filedetails/?id=166877290

    11v1ff7.jpg

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  • kendmd
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    A1mb0t wrote: »
    Congenital Wrath set for Leshrac is online now! Thanks to SLIMEface for his great concepts and promo picture!

    You can show it some love here: http://steamcommunity.com/workshop/filedetails/?id=166877290

    I think the promo image can use a better pose, show the silhouette of the head as that what makes your set looks cool.
  • Zipfinator
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    It could use some subtle glow effects similar to in game too.
  • A1mb0t
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    Hey guys, thanks for the critique!

    kendmd we actually discussed the same issue when doing the promo pose and in hindsight i think you are probably right, but when i was doing it, for some reason i wanted him to look straight at you..
    Can't change it though, cause right now on vacation and all i have is my notebook, which struggles with forum posts already, not to mention 3d ;)

    Zipfinator - yes! SLIMEface was so kind and added some glow now!

    15zkw7c.jpg
  • A1mb0t
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    Just a single item this time, now working on a set for Dark Seer!

    2lm1d7r.jpg
    http://steamcommunity.com/sharedfiles/filedetails/?id=171502484&searchtext=
  • A1mb0t
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    Just a small preview of what i'm working on atm. Will try to post more steps in between this time, in case anyone is interested!

    Slowly making progress on my hard surface sculpting skills:

    e9gd3k.png
  • Nikey
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    Nice clean sculpt dude! Looks great
  • Frump
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    That looks great. I loved hammered metal detail. Too bad it doesn't show at in-game size and res.

    What's the matcap?
  • A1mb0t
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    Thanks you two! I know the hammered details won't show, but it's fun to do anyway ;)

    The matcap is cmt_deep_bronze, it's from the pixologic download section / metal.
  • branch
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    Very Nice sculpt! Which tools did You use? I have a Lot of problems with hard surfaces
  • A1mb0t
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    Hey branch, i didn't use any special tools other then creasing my low poly base mesh in the beginning to keep those clean edges when subdividing.
    Afterwards it's all just inflating masks to get those extrudes, slash_3 for scratches, hpolish to clean up some areas and get those hammered parts and some clay and standard brush here and there (eye area ie.).
  • branch
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    Mmm I guess I'll just have to improve my sculpting skills :)
    Thanks!
  • A1mb0t
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    Just a quick update in between, more to come.

    2ypi1hi.png
  • A1mb0t
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    So, sometimes you realise what you liked the day before, you don't like the next one, another quick update for today, as well as some first steps for the bracer slot.
    This is still work in progress though and might change completely next week ;)

    2k480.png

    Have a nice weekend everyone!
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