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ESCAPE - A New Hope - Pity

polycounter lvl 8
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pity polycounter lvl 8
Hi All!
First of all, i want to say: Thank you Polycount for this epic contest! This is really cool!))

escapepity.jpg

Destructed medieval town after the battle. There is still the war's feeling in the air. They fought hard, but they had no chance to resist such a big army. Some of them tried to run, after the walls fell, but NO ONE ESCAPED!

Current Progress:

Wip ground shader

environment9.jpgenvironment9.jpg



environment12.jpg


References
escapereferencespity.jpg

Good luck to all, Guys!

rough1b.jpghttp:

Replies

  • pity
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    pity polycounter lvl 8
    Here is the wip ground shader with vertex blendings and dx11 tesellation in Unreal 3.

    environment9.jpg

    Some of my references:

    escapereferencespity.jpg
  • DLoud
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    DLoud polycounter lvl 15
    That ground is looking sexy! keep up the good work
  • aphexx
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    aphexx polycounter lvl 12
    nice ground! would you post the shader network? the idea itself..well, could incorporate more "esccape" imo
  • JamesArk
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    JamesArk polycounter lvl 10
    Hot damn that ground is beautiful.
  • pity
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    pity polycounter lvl 8
    Thanks, guys! I'm glad you liked it!)
    aphexx wrote: »
    nice ground! would you post the shader network? the idea itself..well, could incorporate more "esccape" imo

    I will post the shader later when it will be finished and well organized. I dont have the concept art for my idea now. I'm working on it and will post it with the description soon. I think, it should incorporate with the "Escape" )

    For now, i have some wood here:

    environment12.jpg
  • Fisty
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    Fisty polycounter lvl 8
    some nice wood you got here
  • mats effect
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    Nice wood, really like the cracks and worn details around the edges.
  • pity
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    pity polycounter lvl 8
    Thanks all!)
    Ok, here is my concept.

    escapepity.jpg

    Destructed medieval town after the battle. There is still the war's feeling in the air. They fought hard, but they had no chance to resist such a big army. Some of them tried to run, after the walls fell, but NO ONE ESCAPED!
    I was always wanted to make the medieval environment and I think “Escape” is a good possibility for me to do it.
    So, what am I planning to do in this project? My main goal is to make as much realistic environment, as possible. I think it will be a little outside of the current gen grafics limitations. It does not mean that I will going crazy in my realistic aspiration))) I just will put details where I need them and I will use some complex blend shaders, like I did in the ground.

    I need:
    1. wood logs modular pieces
    2. thatched roof modular pieces
    3. house details: windows, door, wood decoration ornaments, additional wood logs.
    ( all this wooden stuff will have the mossy pass in vertex channel to break up the tile repetition. Also it will have the damage pass with the burn texture in another vertex channel. So, this will give me the possibility to burn this town where I want it to be burned, without making new assets. I'm not sure, but i'm planning to put it all together in 3dsMax to have several houses, and not to combine modular pieces in unreal engine. )
    1. 1 complex ground material
    2. vegetation: grass, bush, middle tree (maybe with burned version)
    3. early morning sky box
    4. props: cart, barrel (other little things if there will be time to do it)
    5. hanged man
    6. smoke/fire effects
    Now, let's see what i could make to be in time)))

    And does anybody know how to change the thread title? I cant change it through edit the first post :(
    And sorry, if my english is not very good...
  • jsargent
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    jsargent polycounter lvl 5
    this is looking stunning already!
  • Safemilk(Daniel)
    This is some awesome material work, I'm excited to see it all put together!
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