Recently unemployed, this test comes at a perfect time! Going to try get something done.
I'm a Lord of the Rings fan, and I've always had a soft spot for Moria / anything dwarf related. I loved the fact that the fellowships only escape from the Watcher in the Water was to descend into the mine/tomb of Moria.
I'd like to try to recreate that, with some changes. Was thinking of a Tower of Moria, within which stairs descend into the Mines. Maybe in the middle of a lake, with a bridge to the tower. The Watcher's tentacles shooting out everywhere, wrapping around the bridge and the tower. Hundreds of years after the first attack on the Fellowship, the Watcher has grown in size and terror, devouring anyone traveling across the Misty Mountains.
Let me know what you think. Bad Idea. Good Idea. Change Idea!
5/20/13
~ Adding final submission pics here to make it easier for voting / viewing. Thanks!
Beauty Shots
Tech Shots
Replies
Hey everyone,
Thought I should show my progress thus far, pretty sloppy shots inc. Just a few screengrabs of viewport. Just been trying to get a feel / plan for what will be happening in this escape.
The first is just a wide shot to show total progress. You'll never see those stairs from the outside, if that was confusing anyone. There will be rocks and a lake at the base of the bridge and tower.
I've been trying to go with an Art Deco feel to everything, which I like. But I think I may have gone overboard on the tower, its looking like a theater or something. So that may change a bit.
Thanks.
Spent some time making one of probably two? (maybe just one...) tileable rock walls to use throughout the scene. Pretty quick diffuse, far from final.
Awhile back I stumbled across http://decoarchitecture.tumblr.com/ ... which has literally 200+ pages of Art Deco shots. So I have a pretty large folder on my HD filled with reference.
I actually haven't used any reference from Warhammer or LOTR. Maybe that is a mistake, since that is what I'm basing it off of? Heh... I wanted to steer clear from it looking identical to those worlds, but maybe I should sprinkle it in here and there.
I agree with you that the silhouette of the tower is pretty meh. I'll work on it.
Interesting that some elements of art deco feel dwarf-like, particularly some of the pillars and towers. I don't think it hurts to explore that a bit more and see where it takes you while adding back in some iconic dwarf statues or decor.
Totally, I was thinking the same exact thing over the past few days. Thanks for that input Dloud, I'm going to explore some dwarf decor right now.
I love how you say far from final. I am in love with the texture as of now. Great work.
One critique though, while I agree that the art deco looks great and very dwarvish, it doesn't look very LotR-dwarvish.
Check out these images:
The really angular (especially triangular) and layered elements are what I immediately associate with LotR dwarves. Unless you're not anchoring this in the Peter Jackson version, in that case, disregard everything
And Spudnik, after Dloud's comments on the silhouette of the tower, I went through my LOTR dvds and took a number of reference shots of Moria... (One being nearly the same shot as you linked) ... and immediately realized how much it could add to the scene. Thanks to both of you
I've been busy with real life and away from computer for almost a week now, but I am in the process of updating everything to more closely represent Dwarven / lotr architecture. Shots soon to follow.
Thanks again.
I haven't been able to be at the computer as much as I'd like, and when I have made it there I've suffered from the artist's equivalent to writer's block (creative block?) ... Either way, things should be picking up more steadily now.
I've made what feels like 50 different versions of the "tower" ... I can't seem to make anything I like. But it's getting close, I should have something to show for feedback soon.
I made some basic trims and textures (first pass) that I plan on using throughout the scene, and went ahead and tried to get a feel for where I want the bridge to be heading.
I am really looking forward to seeing this come together.
I agree. Once I get it into UDK I plan on dirtying/breaking things up more with some vertex painting, and more polished textures.
Slightly, dense? I've stitched everything together. I feel if you spend the extra time now to put in some extra stitching, vertex painting works/looks better later on.
you could probably reduce a little bit on the curved steps areas but without any actual rules who cares
It's been some time so small lil update...
Progress has been slow as I've spent a lot of time noodling around in UDK. I've spent the past few days relearning everything I've forgot. I really haven't opened it up in well over a year, it's amazing how little I've remembered... And how much has changed... all hail FBX!
Even though there are no "rules" I'm still trying to be conscious of tri counts . And yeah, I considered going a little lower on those steps, but I prefer to spend a bit more on large curves to get a smoother silhouette, and also a little less UV stretching.
Basically try to get shapes / silhouettes I like and then a lot of split poly tool (snapping to points), insert edge loop, and splitting mesh with projected curves. All while being on the grid as much as possible.
Here is a small section of the bridge. Kinda boring I know. Was messing around with the lighting, in the end I plan on it being night, with some torchs here and there... The Watcher's tentacles shooting out from the dark!
(Imagine fire in that brazier)
Oof... I'm alive. I am Sorry about disappearing.
I've became incredibly busy over the past 3 or so weeks, and have had literally no time be at home on my computer.
Over the past few days I've had a good deal of free time to work on my challenge entry, and I'm determined to turn in at least SOMETHING for "The Escape"
I spent the weekend bringing what I had into UDK and relearning basically everything, it has been awhile since I have opened it up...
The shaders still need some work, but the puddles are close... It will make more sense when the big, wet, slimy tentacles of The Watcher are wrapping themselves all around the environment.
The bridge is made of 2 1024x1024 tileables and a 1024x1024 trimsheet, and I plan on, as quickly as possible, making the tower with those and maybe 1 or 2 more textures. Then the Watcher's tentacles, then, time willing, unique reliefs (dwarven statues, unique pillars inside the towers, etc...).
Thank you!
pretty keen for what comes next.
I agree, it is very first pass... Once I get everything in there I'll refine the lighting.
Not much to show but I thought I'd show it. Here is my initial bake for the door, no diffuse or spec, just a high gloss and the normal. Still need to add some dwarven details and writing onto it.
I now realize that I was noodling around with DoF earlier in marmoset and I left those settings on for the screencap, sorry it's so blurry. My eyes are tired... Goodnight!
Keep up the great work.
Sure, off everything in general? Or the door specifically?
I am definitely running out of time! And I am going out of town over the weekend, until Monday afternoon. So I have to be done by tomorrow night. That, accompanied with the fact that I've been busy at work, means I'll have to cut quite a bit to finish up, sadly. But hopefully I have a few interesting shots to end up with.
Here is a quick screengrab within UDK editor, first pass of the Watcher's arms. Let me know what can be tweaked.
Sort of ignore the tower for the time being, all the shaders need to be worked on, it needs more work all over in general.
Thanks!
I'm finished. I'm going out of town over the weekend, won't be back until Monday morning. Tonight was it! I wish I had more time to improve just about everything! (I had to cut the entire inside of the tower... it just wasn't up to snuff)
I had a lot of fun. Good luck to everyone over the weekend, I look forward to seeing all the amazing entries.
Click here to see my submission post.
Thanks again!
I think it'd be scarier if some of the tentacles were thicker. Not all of them, but a few.
I'd love to see some breakdowns of how you did the textures and materials. This is really some fantastic art.