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How can I fix the UDK normal seam?

polycounter lvl 11
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PacoCasares polycounter lvl 11
Hello guys!
At the moment I am learning how to use UDK and 3dsmax. I usually work with Maya and Unity and I want to make an Portfolio Environment using different tools.

I done a simple cube to work out an efficient work flow, but I have some frustrating UV normal seams that only happens in UDK. Would anyone know why? I have done the blue blur around the edges to eliminate the possibility. Maybe I am doing something that I am not fully aware? Is there a check box or something I have done with the low poly normals? I did a test on Unity to see if I have done a simple mistake but it looks more than alright.

Shots so you can see what I mean.

I baked the normals with Xnormal, should I re-do the baking with other directions? I have little experience with that stuff.

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attachment.php?attachmentid=8554&d=1359900306
http://www.polycount.com/forum/attachment.php?attachmentid=8555&d=1359900306

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